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46 Publications


2017 | Journal Article | IST-REx-ID: 670 | OA
Schreck C, Rohmer D, Hahmann S. 2017. Interactive paper tearing. Computer Graphics Forum. 36(2), 95–106.
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2017 | Conference Paper | IST-REx-ID: 998 | OA
Rebuffi SA, Kolesnikov A, Sperl G, Lampert C. 2017. iCaRL: Incremental classifier and representation learning. CVPR: Computer Vision and Pattern Recognition vol. 2017, 5533–5542.
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2017 | Thesis | IST-REx-ID: 839 | OA
Hahn D. 2017. Brittle fracture simulation with boundary elements for computer graphics. IST Austria.
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2017 | Research Data | IST-REx-ID: 5568 | OA
Hahn D. 2017. Source codes: Brittle fracture simulation with boundary elements for computer graphics, IST Austria, 10.15479/AT:ISTA:73.
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2016 | Conference Paper | IST-REx-ID: 1136 | OA
Manteaux P, Vimont U, Wojtan CJ, Rohmer D, Cani M. 2016. Space-time sculpting of liquid animation. Proceedings of the 9th International Conference on Motion in Games . MIG: Motion in Games, 2994261.
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2016 | Journal Article | IST-REx-ID: 1141
Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. 2016. Hierarchic genetic strategy with maturing as a generic tool for multiobjective optimization. Journal of Computational Science. 17(1), 249–260.
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2016 | Conference Paper | IST-REx-ID: 1363 | OA
Bojsen-Hansen M, Wojtan CJ. 2016. Generalized non-reflecting boundaries for fluid re-simulation. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, 96.
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2016 | Conference Paper | IST-REx-ID: 1361 | OA
Da F, Hahn D, Batty C, Wojtan CJ, Grinspun E. 2016. Surface only liquids. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, a78.
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2016 | Journal Article | IST-REx-ID: 1412 | OA
Goldade R, Batty C, Wojtan CJ. 2016. A practical method for high-resolution embedded liquid surfaces. Computer Graphics Forum. 35(2), 233–242.
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2016 | Journal Article | IST-REx-ID: 1413
Jeschke S. 2016. Generalized diffusion curves: An improved vector representation for smooth-shaded images. Computer Graphics Forum. 35(2), 71–79.
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