{"department":[{"_id":"ChWo"}],"date_updated":"2021-01-12T08:08:37Z","ddc":["000"],"article_type":"original","type":"journal_article","status":"public","_id":"670","volume":36,"issue":"2","publication_identifier":{"issn":["01677055"]},"publication_status":"published","language":[{"iso":"eng"}],"scopus_import":1,"main_file_link":[{"url":"https://hal.inria.fr/hal-01647113/file/eg_2017_schreck_paper_tearing.pdf","open_access":"1"}],"month":"05","intvolume":" 36","abstract":[{"text":"We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears.","lang":"eng"}],"oa_version":"Published Version","author":[{"full_name":"Schreck, Camille","last_name":"Schreck","first_name":"Camille","id":"2B14B676-F248-11E8-B48F-1D18A9856A87"},{"last_name":"Rohmer","full_name":"Rohmer, Damien","first_name":"Damien"},{"last_name":"Hahmann","full_name":"Hahmann, Stefanie","first_name":"Stefanie"}],"publist_id":"7056","article_processing_charge":"No","title":"Interactive paper tearing","citation":{"ama":"Schreck C, Rohmer D, Hahmann S. Interactive paper tearing. Computer Graphics Forum. 2017;36(2):95-106. doi:10.1111/cgf.13110","apa":"Schreck, C., Rohmer, D., & Hahmann, S. (2017). Interactive paper tearing. Computer Graphics Forum. Wiley. https://doi.org/10.1111/cgf.13110","ieee":"C. Schreck, D. Rohmer, and S. Hahmann, “Interactive paper tearing,” Computer Graphics Forum, vol. 36, no. 2. Wiley, pp. 95–106, 2017.","short":"C. Schreck, D. Rohmer, S. Hahmann, Computer Graphics Forum 36 (2017) 95–106.","mla":"Schreck, Camille, et al. “Interactive Paper Tearing.” Computer Graphics Forum, vol. 36, no. 2, Wiley, 2017, pp. 95–106, doi:10.1111/cgf.13110.","ista":"Schreck C, Rohmer D, Hahmann S. 2017. Interactive paper tearing. Computer Graphics Forum. 36(2), 95–106.","chicago":"Schreck, Camille, Damien Rohmer, and Stefanie Hahmann. “Interactive Paper Tearing.” Computer Graphics Forum. Wiley, 2017. https://doi.org/10.1111/cgf.13110."},"user_id":"2DF688A6-F248-11E8-B48F-1D18A9856A87","project":[{"grant_number":"P 24352-N23","name":"Deep Pictures: Creating Visual and Haptic Vector Images","call_identifier":"FWF","_id":"25357BD2-B435-11E9-9278-68D0E5697425"}],"page":"95 - 106","date_published":"2017-05-01T00:00:00Z","doi":"10.1111/cgf.13110","date_created":"2018-12-11T11:47:49Z","year":"2017","day":"01","publication":"Computer Graphics Forum","publisher":"Wiley","quality_controlled":"1","oa":1}