{"oa":1,"project":[{"call_identifier":"H2020","_id":"2508E324-B435-11E9-9278-68D0E5697425","name":"Distributed 3D Object Design","grant_number":"642841"},{"call_identifier":"H2020","_id":"24F9549A-B435-11E9-9278-68D0E5697425","grant_number":"715767","name":"MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and Modeling"}],"quality_controlled":"1","language":[{"iso":"eng"}],"user_id":"4359f0d1-fa6c-11eb-b949-802e58b17ae8","file_date_updated":"2020-07-14T12:47:36Z","date_published":"2019-07-04T00:00:00Z","external_id":{"isi":["000475740600085"]},"year":"2019","type":"journal_article","article_number":"111","ec_funded":1,"article_processing_charge":"No","department":[{"_id":"BeBi"}],"publication_status":"published","date_updated":"2023-08-29T06:40:49Z","publisher":"ACM","title":"Geometry-aware scattering compensation for 3D printing","day":"04","date_created":"2019-07-22T07:22:28Z","author":[{"first_name":"Denis","full_name":"Sumin, Denis","last_name":"Sumin"},{"last_name":"Weyrich","full_name":"Weyrich, Tim","first_name":"Tim"},{"last_name":"Rittig","full_name":"Rittig, Tobias","first_name":"Tobias"},{"full_name":"Babaei, Vahid","last_name":"Babaei","first_name":"Vahid"},{"full_name":"Nindel, Thomas","last_name":"Nindel","first_name":"Thomas"},{"last_name":"Wilkie","full_name":"Wilkie, Alexander","first_name":"Alexander"},{"full_name":"Didyk, Piotr","last_name":"Didyk","first_name":"Piotr"},{"id":"49876194-F248-11E8-B48F-1D18A9856A87","full_name":"Bickel, Bernd","orcid":"0000-0001-6511-9385","last_name":"Bickel","first_name":"Bernd"},{"last_name":"Křivánek","full_name":"Křivánek, Jaroslav","first_name":"Jaroslav"},{"first_name":"Karol","full_name":"Myszkowski, Karol","last_name":"Myszkowski"}],"intvolume":" 38","scopus_import":"1","file":[{"relation":"main_file","access_level":"open_access","file_size":10109800,"date_created":"2019-07-24T07:36:08Z","file_id":"6669","creator":"dernst","checksum":"43c2019d6b48ed9c56e31686c4c2d1f5","file_name":"2019_ACM_Sumin_AuthorVersion.pdf","content_type":"application/pdf","date_updated":"2020-07-14T12:47:36Z"},{"date_created":"2019-10-11T06:51:07Z","relation":"supplementary_material","access_level":"open_access","file_size":11051245,"file_name":"sumin19geometry-aware-suppl.zip","content_type":"application/zip","date_updated":"2020-07-14T12:47:36Z","file_id":"6938","creator":"dernst","checksum":"f80f365a04e35855fa467ea7ab26b16c"}],"citation":{"ieee":"D. Sumin et al., “Geometry-aware scattering compensation for 3D printing,” ACM Transactions on Graphics, vol. 38, no. 4. ACM, 2019.","apa":"Sumin, D., Weyrich, T., Rittig, T., Babaei, V., Nindel, T., Wilkie, A., … Myszkowski, K. (2019). Geometry-aware scattering compensation for 3D printing. ACM Transactions on Graphics. ACM. https://doi.org/10.1145/3306346.3322992","mla":"Sumin, Denis, et al. “Geometry-Aware Scattering Compensation for 3D Printing.” ACM Transactions on Graphics, vol. 38, no. 4, 111, ACM, 2019, doi:10.1145/3306346.3322992.","short":"D. Sumin, T. Weyrich, T. Rittig, V. Babaei, T. Nindel, A. Wilkie, P. Didyk, B. Bickel, J. Křivánek, K. Myszkowski, ACM Transactions on Graphics 38 (2019).","ista":"Sumin D, Weyrich T, Rittig T, Babaei V, Nindel T, Wilkie A, Didyk P, Bickel B, Křivánek J, Myszkowski K. 2019. Geometry-aware scattering compensation for 3D printing. ACM Transactions on Graphics. 38(4), 111.","chicago":"Sumin, Denis, Tim Weyrich, Tobias Rittig, Vahid Babaei, Thomas Nindel, Alexander Wilkie, Piotr Didyk, Bernd Bickel, Jaroslav Křivánek, and Karol Myszkowski. “Geometry-Aware Scattering Compensation for 3D Printing.” ACM Transactions on Graphics. ACM, 2019. https://doi.org/10.1145/3306346.3322992.","ama":"Sumin D, Weyrich T, Rittig T, et al. Geometry-aware scattering compensation for 3D printing. ACM Transactions on Graphics. 2019;38(4). doi:10.1145/3306346.3322992"},"issue":"4","_id":"6660","oa_version":"Submitted Version","status":"public","has_accepted_license":"1","volume":38,"publication":"ACM Transactions on Graphics","abstract":[{"text":"Commercially available full-color 3D printing allows for detailed control of material deposition in a volume, but an exact reproduction of a target surface appearance is hampered by the strong subsurface scattering that causes nontrivial volumetric cross-talk at the print surface. Previous work showed how an iterative optimization scheme based on accumulating absorptive materials at the surface can be used to find a volumetric distribution of print materials that closely approximates a given target appearance.\r\n\r\nIn this work, we first revisit the assumption that pushing the absorptive materials to the surface results in minimal volumetric cross-talk. We design a full-fledged optimization on a small domain for this task and confirm this previously reported heuristic. Then, we extend the above approach that is critically limited to color reproduction on planar surfaces, to arbitrary 3D shapes. Our method enables high-fidelity color texture reproduction on 3D prints by effectively compensating for internal light scattering within arbitrarily shaped objects. In addition, we propose a content-aware gamut mapping that significantly improves color reproduction for the pathological case of thin geometric features. Using a wide range of sample objects with complex textures and geometries, we demonstrate color reproduction whose fidelity is superior to state-of-the-art drivers for color 3D printers.","lang":"eng"}],"publication_identifier":{"issn":["0730-0301"]},"month":"07","doi":"10.1145/3306346.3322992","isi":1,"ddc":["000"]}