---
_id: '59'
abstract:
- lang: eng
text: Graph-based games are an important tool in computer science. They have applications
in synthesis, verification, refinement, and far beyond. We review graphbased games
with objectives on infinite plays. We give definitions and algorithms to solve
the games and to give a winning strategy. The objectives we consider are mostly
Boolean, but we also look at quantitative graph-based games and their objectives.
Synthesis aims to turn temporal logic specifications into correct reactive systems.
We explain the reduction of synthesis to graph-based games (or equivalently tree
automata) using synthesis of LTL specifications as an example. We treat the classical
approach that uses determinization of parity automata and more modern approaches.
author:
- first_name: Roderick
full_name: Bloem, Roderick
last_name: Bloem
- first_name: Krishnendu
full_name: Chatterjee, Krishnendu
id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
last_name: Chatterjee
orcid: 0000-0002-4561-241X
- first_name: Barbara
full_name: Jobstmann, Barbara
last_name: Jobstmann
citation:
ama: 'Bloem R, Chatterjee K, Jobstmann B. Graph games and reactive synthesis. In:
Henzinger TA, Clarke EM, Veith H, Bloem R, eds. Handbook of Model Checking.
1st ed. Springer; 2018:921-962. doi:10.1007/978-3-319-10575-8_27'
apa: Bloem, R., Chatterjee, K., & Jobstmann, B. (2018). Graph games and reactive
synthesis. In T. A. Henzinger, E. M. Clarke, H. Veith, & R. Bloem (Eds.),
Handbook of Model Checking (1st ed., pp. 921–962). Springer. https://doi.org/10.1007/978-3-319-10575-8_27
chicago: Bloem, Roderick, Krishnendu Chatterjee, and Barbara Jobstmann. “Graph Games
and Reactive Synthesis.” In Handbook of Model Checking, edited by Thomas
A Henzinger, Edmund M. Clarke, Helmut Veith, and Roderick Bloem, 1st ed., 921–62.
Springer, 2018. https://doi.org/10.1007/978-3-319-10575-8_27.
ieee: R. Bloem, K. Chatterjee, and B. Jobstmann, “Graph games and reactive synthesis,”
in Handbook of Model Checking, 1st ed., T. A. Henzinger, E. M. Clarke,
H. Veith, and R. Bloem, Eds. Springer, 2018, pp. 921–962.
ista: 'Bloem R, Chatterjee K, Jobstmann B. 2018.Graph games and reactive synthesis.
In: Handbook of Model Checking. , 921–962.'
mla: Bloem, Roderick, et al. “Graph Games and Reactive Synthesis.” Handbook of
Model Checking, edited by Thomas A Henzinger et al., 1st ed., Springer, 2018,
pp. 921–62, doi:10.1007/978-3-319-10575-8_27.
short: R. Bloem, K. Chatterjee, B. Jobstmann, in:, T.A. Henzinger, E.M. Clarke,
H. Veith, R. Bloem (Eds.), Handbook of Model Checking, 1st ed., Springer, 2018,
pp. 921–962.
date_created: 2018-12-11T11:44:24Z
date_published: 2018-05-19T00:00:00Z
date_updated: 2021-01-12T08:05:10Z
day: '19'
department:
- _id: KrCh
doi: 10.1007/978-3-319-10575-8_27
edition: '1'
editor:
- first_name: Thomas A
full_name: Henzinger, Thomas A
id: 40876CD8-F248-11E8-B48F-1D18A9856A87
last_name: Henzinger
orcid: 0000−0002−2985−7724
- first_name: Edmund M.
full_name: Clarke, Edmund M.
last_name: Clarke
- first_name: Helmut
full_name: Veith, Helmut
last_name: Veith
- first_name: Roderick
full_name: Bloem, Roderick
last_name: Bloem
language:
- iso: eng
month: '05'
oa_version: None
page: 921 - 962
publication: Handbook of Model Checking
publication_identifier:
isbn:
- 978-3-319-10574-1
publication_status: published
publisher: Springer
publist_id: '7995'
quality_controlled: '1'
scopus_import: 1
status: public
title: Graph games and reactive synthesis
type: book_chapter
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2018'
...