{"date_created":"2018-12-11T12:09:15Z","date_published":"2007-01-04T00:00:00Z","publisher":"Springer","title":"Games, time, and probability: Graph models for system design and analysis","intvolume":" 4362","doi":"10.1007/978-3-540-69507-3_7","day":"04","publication_status":"published","author":[{"full_name":"Thomas Henzinger","first_name":"Thomas A","id":"40876CD8-F248-11E8-B48F-1D18A9856A87","last_name":"Henzinger","orcid":"0000−0002−2985−7724"}],"date_updated":"2021-01-12T07:59:22Z","extern":1,"_id":"4514","abstract":[{"lang":"eng","text":"Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources of system complexity: concurrency, real time, and uncertainty. We advocate a two-step process: formal modeling followed by algorithmic analysis (or, “model building” followed by “model checking”). We model the concurrent components of a reactive system as potential collaborators or adversaries in a multi-player game with temporal objectives, such as system safety. The real-time aspect of embedded systems requires models that combine discrete state transitions and continuous state evolutions. Uncertainty in the environment is naturally modeled by probabilistic state changes. As a result, we obtain three orthogonal extensions of the basic state-transition graph model for reactive systems —game graphs, timed graphs, and stochastic graphs— as well as combinations thereof. In this short text, we provide a uniform exposition of the underlying definitions. For verification algorithms, we refer the reader to the literature."}],"conference":{"name":"SOFSEM: Current Trends in Theory and Practice of Computer Science"},"quality_controlled":0,"status":"public","publist_id":"217","type":"conference","month":"01","volume":4362,"acknowledgement":"This research was supported in part by the Swiss National Science Foundation, and by the NSF ITR grant CCR-0225610.","alternative_title":["LNCS"],"year":"2007","page":"103 - 110","citation":{"chicago":"Henzinger, Thomas A. “Games, Time, and Probability: Graph Models for System Design and Analysis,” 4362:103–10. Springer, 2007. https://doi.org/10.1007/978-3-540-69507-3_7.","short":"T.A. Henzinger, in:, Springer, 2007, pp. 103–110.","apa":"Henzinger, T. A. (2007). Games, time, and probability: Graph models for system design and analysis (Vol. 4362, pp. 103–110). Presented at the SOFSEM: Current Trends in Theory and Practice of Computer Science, Springer. https://doi.org/10.1007/978-3-540-69507-3_7","ista":"Henzinger TA. 2007. Games, time, and probability: Graph models for system design and analysis. SOFSEM: Current Trends in Theory and Practice of Computer Science, LNCS, vol. 4362, 103–110.","ama":"Henzinger TA. Games, time, and probability: Graph models for system design and analysis. In: Vol 4362. Springer; 2007:103-110. doi:10.1007/978-3-540-69507-3_7","ieee":"T. A. Henzinger, “Games, time, and probability: Graph models for system design and analysis,” presented at the SOFSEM: Current Trends in Theory and Practice of Computer Science, 2007, vol. 4362, pp. 103–110.","mla":"Henzinger, Thomas A. Games, Time, and Probability: Graph Models for System Design and Analysis. Vol. 4362, Springer, 2007, pp. 103–10, doi:10.1007/978-3-540-69507-3_7."}}