Dynamic skin triangulation

H. Cheng, T. Dey, H. Edelsbrunner, J. Sullivan, Discrete & Computational Geometry 25 (2001) 525–568.

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Abstract
This paper describes an algorithm for maintaining an approximating triangulation of a deforming surface in R 3 . The surface is the envelope of an infinite family of spheres defined and controlled by a finite collection of weighted points. The triangulation adapts dynamically to changing shape, curvature, and topology of the surface.
Publishing Year
Date Published
2001-06-01
Journal Title
Discrete & Computational Geometry
Acknowledgement
NSF under grant DMS- 98-73945, ARO under grant DAAG55-98-1-0177, NSF under grants CCR-96- 19542 and CCR-97-12088.
Volume
25
Issue
4
Page
525 - 568
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Cheng H, Dey T, Edelsbrunner H, Sullivan J. Dynamic skin triangulation. Discrete & Computational Geometry. 2001;25(4):525-568. doi:10.1007/s00454-001-0007-1
Cheng, H., Dey, T., Edelsbrunner, H., & Sullivan, J. (2001). Dynamic skin triangulation. Discrete & Computational Geometry, 25(4), 525–568. https://doi.org/10.1007/s00454-001-0007-1
Cheng, Ho, Tamal Dey, Herbert Edelsbrunner, and John Sullivan. “Dynamic Skin Triangulation.” Discrete & Computational Geometry 25, no. 4 (2001): 525–68. https://doi.org/10.1007/s00454-001-0007-1.
H. Cheng, T. Dey, H. Edelsbrunner, and J. Sullivan, “Dynamic skin triangulation,” Discrete & Computational Geometry, vol. 25, no. 4, pp. 525–568, 2001.
Cheng H, Dey T, Edelsbrunner H, Sullivan J. 2001. Dynamic skin triangulation. Discrete & Computational Geometry. 25(4), 525–568.
Cheng, Ho, et al. “Dynamic Skin Triangulation.” Discrete & Computational Geometry, vol. 25, no. 4, Springer, 2001, pp. 525–68, doi:10.1007/s00454-001-0007-1.

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