{"date_published":"2011-08-07T00:00:00Z","file_date_updated":"2020-07-14T12:46:06Z","publist_id":"3344","quality_controlled":"1","language":[{"iso":"eng"}],"oa":1,"user_id":"3E5EF7F0-F248-11E8-B48F-1D18A9856A87","article_number":"8","type":"conference","publisher":"ACM","date_updated":"2023-02-23T11:21:02Z","publication_status":"published","department":[{"_id":"ChWo"}],"year":"2011","file":[{"content_type":"application/pdf","file_name":"IST-2016-599-v1+1_meshyFluidsCourseSIGGRAPH2011.pdf","date_updated":"2020-07-14T12:46:06Z","file_id":"5018","creator":"system","checksum":"8d508ad7c82f50978acbaa4170ee0a75","date_created":"2018-12-12T10:13:34Z","relation":"main_file","access_level":"open_access","file_size":34672096}],"citation":{"ama":"Wojtan C, Müller Fischer M, Brochu T. Liquid simulation with mesh-based surface tracking. In: ACM; 2011. doi:10.1145/2037636.2037644","ista":"Wojtan C, Müller Fischer M, Brochu T. 2011. Liquid simulation with mesh-based surface tracking. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, 8.","short":"C. Wojtan, M. Müller Fischer, T. Brochu, in:, ACM, 2011.","chicago":"Wojtan, Chris, Matthias Müller Fischer, and Tyson Brochu. “Liquid Simulation with Mesh-Based Surface Tracking.” ACM, 2011. https://doi.org/10.1145/2037636.2037644.","mla":"Wojtan, Chris, et al. Liquid Simulation with Mesh-Based Surface Tracking. 8, ACM, 2011, doi:10.1145/2037636.2037644.","ieee":"C. Wojtan, M. Müller Fischer, and T. Brochu, “Liquid simulation with mesh-based surface tracking,” presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, Vancouver, BC, Canada, 2011.","apa":"Wojtan, C., Müller Fischer, M., & Brochu, T. (2011). Liquid simulation with mesh-based surface tracking. Presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, Vancouver, BC, Canada: ACM. https://doi.org/10.1145/2037636.2037644"},"day":"07","title":"Liquid simulation with mesh-based surface tracking","scopus_import":1,"date_created":"2018-12-11T12:02:31Z","author":[{"first_name":"Christopher J","id":"3C61F1D2-F248-11E8-B48F-1D18A9856A87","full_name":"Wojtan, Christopher J","last_name":"Wojtan","orcid":"0000-0001-6646-5546"},{"first_name":"Matthias","full_name":"Müller Fischer, Matthias","last_name":"Müller Fischer"},{"first_name":"Tyson","full_name":"Brochu, Tyson","last_name":"Brochu"}],"pubrep_id":"599","doi":"10.1145/2037636.2037644","month":"08","abstract":[{"text":"Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and visual effects artists. Over the past few years, researchers in this field have focused on mesh-based surface tracking to synthesize extremely detailed liquid surfaces as efficiently as possible. This course provides a solid understanding of the steps required to create a fluid simulator with a mesh-based liquid surface.\r\n\r\nThe course begins with an overview of several existing liquid-surface-tracking techniques and the pros and cons of each method. Then it explains how to embed a triangle mesh into a finite-difference-based fluid simulator and describes several methods for allowing the liquid surface to merge together or break apart. The final section showcases the benefits and further applications of a mesh-based liquid surface, highlighting state-of-the-art methods for tracking colors and textures, maintaining liquid volume, preserving small surface features, and simulating realistic surface-tension waves.","lang":"eng"}],"ddc":["000"],"has_accepted_license":"1","status":"public","oa_version":"Published Version","_id":"3297","conference":{"name":"SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques","start_date":"2011-08-07","end_date":"2011-08-11","location":"Vancouver, BC, Canada"}}