This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.
Computer Graphics Forum
Funding was provided by the FWF grant P20768-N13. We want to thank the reviewers for their insightful and helpful remarks and Gernot Ziegler for providing help with CUDA.
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Auzinger T, Wimmer M, Jeschke S. Analytic Visibility on the GPU. Computer Graphics Forum. 2013;32(124):409-418. doi:DOI: 10.1111/cgf.12061
Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Computer Graphics Forum. Wiley-Blackwell. https://doi.org/DOI: 10.1111/cgf.12061
Auzinger, Thomas, Michael Wimmer, and Stefan Jeschke. “Analytic Visibility on the GPU.” Computer Graphics Forum. Wiley-Blackwell, 2013. https://doi.org/DOI: 10.1111/cgf.12061.
T. Auzinger, M. Wimmer, and S. Jeschke, “Analytic Visibility on the GPU,” Computer Graphics Forum, vol. 32, no. 124. Wiley-Blackwell, pp. 409–418, 2013.
Auzinger T, Wimmer M, Jeschke S. 2013. Analytic Visibility on the GPU. Computer Graphics Forum. 32(124), 409–418.
Auzinger, Thomas, et al. “Analytic Visibility on the GPU.” Computer Graphics Forum, vol. 32, no. 124, Wiley-Blackwell, 2013, pp. 409–18, doi:DOI: 10.1111/cgf.12061.