--- res: bibo_abstract: - This paper presents an analytic formulation for anti-aliased sampling of 2D polygons and 3D polyhedra. Our framework allows the exact evaluation of the convolution integral with a linear function defined on the polytopes. The filter is a spherically symmetric polynomial of any order, supporting approximations to refined variants such as the Mitchell-Netravali filter family. This enables high-quality rasterization of triangles and tetrahedra with linearly interpolated vertex values to regular and non-regular grids. A closed form solution of the convolution is presented and an efficient implementation on the GPU using DirectX and CUDA C is described. @eng bibo_authorlist: - foaf_Person: foaf_givenName: Thomas foaf_name: Thomas Auzinger foaf_surname: Auzinger foaf_workInfoHomepage: http://www.librecat.org/personId=4718F954-F248-11E8-B48F-1D18A9856A87 orcid: 0000-0002-1546-3265 - foaf_Person: foaf_givenName: Michael foaf_name: Guthe, Michael foaf_surname: Guthe - foaf_Person: foaf_givenName: Stefan foaf_name: Stefan Jeschke foaf_surname: Jeschke foaf_workInfoHomepage: http://www.librecat.org/personId=44D6411A-F248-11E8-B48F-1D18A9856A87 bibo_doi: http://dx.doi.org/10.1111/j.1467-8659.2012.03012.x bibo_issue: 121 bibo_volume: 31 dct_date: 2012^xs_gYear dct_publisher: Wiley-Blackwell@ dct_title: Analytic anti-aliasing of linear functions on polytopes@ ...