@inproceedings{2209,
abstract = {A straight skeleton is a well-known geometric structure, and several algorithms exist to construct the straight skeleton for a given polygon or planar straight-line graph. In this paper, we ask the reverse question: Given the straight skeleton (in form of a planar straight-line graph, with some rays to infinity), can we reconstruct a planar straight-line graph for which this was the straight skeleton? We show how to reduce this problem to the problem of finding a line that intersects a set of convex polygons. We can find these convex polygons and all such lines in $O(nlog n)$ time in the Real RAM computer model, where $n$ denotes the number of edges of the input graph. We also explain how our approach can be used for recognizing Voronoi diagrams of points, thereby completing a partial solution provided by Ash and Bolker in 1985.
},
author = {Biedl, Therese and Held, Martin and Huber, Stefan},
location = {St. Petersburg, Russia},
pages = {37 -- 46},
publisher = {IEEE},
title = {{Recognizing straight skeletons and Voronoi diagrams and reconstructing their input}},
doi = {10.1109/ISVD.2013.11},
year = {2013},
}