Game-theoretic models identify useful principles for peer collaboration in online learning platforms

V. Pandey, K. Chatterjee, in:, Proceedings of the ACM Conference on Computer Supported Cooperative Work, ACM, 2016, pp. 365–368.

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Conference Paper | Published | English
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Abstract
To facilitate collaboration in massive online classrooms, instructors must make many decisions. For instance, the following parameters need to be decided when designing a peer-feedback system where students review each others' essays: the number of students each student must provide feedback to, an algorithm to map feedback providers to receivers, constraints that ensure students do not become free-riders (receiving feedback but not providing it), the best times to receive feedback to improve learning etc. While instructors can answer these questions by running experiments or invoking past experience, game-theoretic models with data from online learning platforms can identify better initial designs for further improvements. As an example, we explore the design space of a peer feedback system by modeling it using game theory. Our simulations show that incentivizing students to provide feedback requires the value obtained from receiving a feedback to exceed the cost of providing it by a large factor (greater than 7). Furthermore, hiding feedback from low-effort students incentivizes them to provide more feedback.
Publishing Year
Date Published
2016-02-27
Proceedings Title
Proceedings of the ACM Conference on Computer Supported Cooperative Work
Acknowledgement
ERC Start Grant Graph Games 279307 supported this research.
Volume
26
Issue
Februar-2016
Page
365 - 368
Conference
CSCW: Computer Supported Cooperative Work and Social Computing
Conference Location
San Francisco, CA, USA
Conference Date
2016-02-26 – 2016-03-02
IST-REx-ID

Cite this

Pandey V, Chatterjee K. Game-theoretic models identify useful principles for peer collaboration in online learning platforms. In: Proceedings of the ACM Conference on Computer Supported Cooperative Work. Vol 26. ACM; 2016:365-368. doi:10.1145/2818052.2869122
Pandey, V., & Chatterjee, K. (2016). Game-theoretic models identify useful principles for peer collaboration in online learning platforms. In Proceedings of the ACM Conference on Computer Supported Cooperative Work (Vol. 26, pp. 365–368). San Francisco, CA, USA: ACM. https://doi.org/10.1145/2818052.2869122
Pandey, Vineet, and Krishnendu Chatterjee. “Game-Theoretic Models Identify Useful Principles for Peer Collaboration in Online Learning Platforms.” In Proceedings of the ACM Conference on Computer Supported Cooperative Work, 26:365–68. ACM, 2016. https://doi.org/10.1145/2818052.2869122.
V. Pandey and K. Chatterjee, “Game-theoretic models identify useful principles for peer collaboration in online learning platforms,” in Proceedings of the ACM Conference on Computer Supported Cooperative Work, San Francisco, CA, USA, 2016, vol. 26, no. Februar-2016, pp. 365–368.
Pandey V, Chatterjee K. 2016. Game-theoretic models identify useful principles for peer collaboration in online learning platforms. Proceedings of the ACM Conference on Computer Supported Cooperative Work. CSCW: Computer Supported Cooperative Work and Social Computing vol. 26. 365–368.
Pandey, Vineet, and Krishnendu Chatterjee. “Game-Theoretic Models Identify Useful Principles for Peer Collaboration in Online Learning Platforms.” Proceedings of the ACM Conference on Computer Supported Cooperative Work, vol. 26, no. Februar-2016, ACM, 2016, pp. 365–68, doi:10.1145/2818052.2869122.

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