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59 Publications

2017 | Research Data | IST-REx-ID: 5568 | OA
Hahn D. 2017. Source codes: Brittle fracture simulation with boundary elements for computer graphics, Institute of Science and Technology Austria, 10.15479/AT:ISTA:73.
[Published Version] View | Files available | DOI
 
2016 | Conference Paper | IST-REx-ID: 1136 | OA
Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. 2016. Space-time sculpting of liquid animation. Proceedings of the 9th International Conference on Motion in Games . MIG: Motion in Games, 2994261.
[Submitted Version] View | DOI | Download Submitted Version (ext.)
 
2016 | Journal Article | IST-REx-ID: 1141
Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. 2016. Hierarchic genetic strategy with maturing as a generic tool for multiobjective optimization. Journal of Computational Science. 17(1), 249–260.
View | DOI
 
2016 | Conference Paper | IST-REx-ID: 1363 | OA
Bojsen-Hansen M, Wojtan C. 2016. Generalized non-reflecting boundaries for fluid re-simulation. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, 96.
[Published Version] View | Files available | DOI
 
2016 | Conference Paper | IST-REx-ID: 1361 | OA
Da F, Hahn D, Batty C, Wojtan C, Grinspun E. 2016. Surface only liquids. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, a78.
[Published Version] View | Files available | DOI
 

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