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59 Publications

2017 | Research Data | IST-REx-ID: 5568 | OA
Hahn, David. Source Codes: Brittle Fracture Simulation with Boundary Elements for Computer Graphics. Institute of Science and Technology Austria, 2017, doi:10.15479/AT:ISTA:73.
[Published Version] View | Files available | DOI
 
2016 | Conference Paper | IST-REx-ID: 1136 | OA
Manteaux, Pierre, et al. “Space-Time Sculpting of Liquid Animation.” Proceedings of the 9th International Conference on Motion in Games , 2994261, ACM, 2016, doi:10.1145/2994258.2994261.
[Submitted Version] View | DOI | Download Submitted Version (ext.)
 
2016 | Journal Article | IST-REx-ID: 1141
Łazarz, Radosław, et al. “Hierarchic Genetic Strategy with Maturing as a Generic Tool for Multiobjective Optimization.” Journal of Computational Science, vol. 17, no. 1, Elsevier, 2016, pp. 249–60, doi:10.1016/j.jocs.2016.03.004.
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2016 | Conference Paper | IST-REx-ID: 1363 | OA
Bojsen-Hansen, Morten, and Chris Wojtan. Generalized Non-Reflecting Boundaries for Fluid Re-Simulation. Vol. 35, no. 4, 96, ACM, 2016, doi:10.1145/2897824.2925963.
[Published Version] View | Files available | DOI
 
2016 | Conference Paper | IST-REx-ID: 1361 | OA
Da, Fang, et al. Surface Only Liquids. Vol. 35, no. 4, a78, ACM, 2016, doi:10.1145/2897824.2925899.
[Published Version] View | Files available | DOI
 

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