TY - CONF
AU - Thomas Wies
AU - Kuncak, Viktor
AU - Lam,Patrick
AU - Podelski,Andreas
AU - Rinard,Martin
ID - 4359
TI - Field Constraint Analysis
ER -
TY - CONF
AU - Maler, Oded
AU - Dejan Nickovic
AU - Pnueli,Amir
ID - 4373
TI - Real Time Temporal Logic: Past, Present, Future
ER -
TY - CONF
AU - Maler, Oded
AU - Dejan Nickovic
AU - Pnueli,Amir
ID - 4374
TI - From MITL to Timed Automata
ER -
TY - JOUR
AB - In finite populations, genetic drift generates interference between selected loci, causing advantageous alleles to be found more often on different chromosomes than on the same chromosome, which reduces the rate of adaptation. This “Hill–Robertson effect” generates indirect selection to increase recombination rates. We present a new method to quantify the strength of this selection. Our model represents a new beneficial allele (A) entering a population as a single copy, while another beneficial allele (B) is sweeping at another locus. A third locus affects the recombination rate between selected loci. Using a branching process model, we calculate the probability distribution of the number of copies of A on the different genetic backgrounds, after it is established but while it is still rare. Then, we use a deterministic model to express the change in frequency of the recombination modifier, due to hitchhiking, as A goes to fixation. We show that this method can give good estimates of selection for recombination. Moreover, it shows that recombination is selected through two different effects: it increases the fixation probability of new alleles, and it accelerates selective sweeps. The relative importance of these two effects depends on the relative times of occurrence of the beneficial alleles.
AU - Roze, Denis
AU - Nicholas Barton
ID - 4248
IS - 3
JF - Genetics
TI - The Hill-Robertson effect and the evolution of recombination
VL - 173
ER -
TY - CONF
AU - Alur, Rajeev
AU - Pavol Cerny
AU - Zdancewic,Steve
ID - 4401
TI - Preserving Secrecy Under Refinement
ER -
TY - CONF
AB - We propose and evaluate a new algorithm for checking the universality of nondeterministic finite automata. In contrast to the standard algorithm, which uses the subset construction to explicitly determinize the automaton, we keep the determinization step implicit. Our algorithm computes the least fixed point of a monotone function on the lattice of antichains of state sets. We evaluate the performance of our algorithm experimentally using the random automaton model recently proposed by Tabakov and Vardi. We show that on the difficult instances of this probabilistic model, the antichain algorithm outperforms the standard one by several orders of magnitude. We also show how variations of the antichain method can be used for solving the language-inclusion problem for nondeterministic finite automata, and the emptiness problem for alternating finite automata.
AU - De Wulf, Martin
AU - Doyen, Laurent
AU - Thomas Henzinger
AU - Raskin, Jean-François
ID - 4406
TI - Antichains: A new algorithm for checking universality of finite automata
VL - 4144
ER -
TY - CONF
AB - We summarize some current trends in embedded systems design and point out some of their characteristics, such as the chasm between analytical and computational models, and the gap between safety-critical and best-effort engineering practices. We call for a coherent scientific foundation for embedded systems design, and we discuss a few key demands on such a foundation: the need for encompassing several manifestations of heterogeneity, and the need for constructivity in design. We believe that the development of a satisfactory Embedded Systems Design Science provides a timely challenge and opportunity for reinvigorating computer science.
AU - Thomas Henzinger
AU - Sifakis, Joseph
ID - 4431
TI - The embedded systems design challenge
VL - 4085
ER -
TY - CONF
AB - We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL by restricting the players to physically meaningful strategies, which do not prevent time from diverging. We show that TATL can be model checked over timed automaton games. We also specify timed optimization problems for physically meaningful strategies, and we show that for timed automaton games, the optimal answers can be approximated to within any degree of precision.
AU - Thomas Henzinger
AU - Prabhu, Vinayak S
ID - 4432
TI - Timed alternating-time temporal logic
VL - 4202
ER -
TY - CONF
AB - We present an assume-guarantee interface algebra for real-time components. In our formalism a component implements a set of task sequences that share a resource. A component interface consists of an arrival rate function and a latency for each task sequence, and a capacity function for the shared resource. The interface specifies that the component guarantees certain task latencies depending on assumptions about task arrival rates and allocated resource capacities. Our algebra defines compatibility and refinement relations on interfaces. Interface compatibility can be checked on partial designs, even when some component interfaces are yet unknown. In this case interface composition computes as new assumptions the weakest constraints on the unknown components that are necessary to satisfy the specified guarantees. Interface refinement is defined in a way that ensures that compatible interfaces can be refined and implemented independently. Our algebra thus formalizes an interface-based design methodology that supports both the incremental addition of new components and the independent stepwise refinement of existing components. We demonstrate the flexibility and efficiency of the framework through simulation experiments.
AU - Thomas Henzinger
AU - Matic, Slobodan
ID - 4436
TI - An interface algebra for real-time components
ER -
TY - CONF
AB - The synthesis of reactive systems requires the solution of two-player games on graphs with ω-regular objectives. When the objective is specified by a linear temporal logic formula or nondeterministic Büchi automaton, then previous algorithms for solving the game require the construction of an equivalent deterministic automaton. However, determinization for automata on infinite words is extremely complicated, and current implementations fail to produce deterministic automata even for relatively small inputs. We show how to construct, from a given nondeterministic Büchi automaton, an equivalent nondeterministic parity automaton that is good for solving games with objective . The main insight is that a nondeterministic automaton is good for solving games if it fairly simulates the equivalent deterministic automaton. In this way, we omit the determinization step in game solving and reactive synthesis. The fact that our automata are nondeterministic makes them surprisingly simple, amenable to symbolic implementation, and allows an incremental search for winning strategies.
AU - Thomas Henzinger
AU - Piterman, Nir
ID - 4437
TI - Solving games without determinization
VL - 4207
ER -