--- _id: '2187' abstract: - lang: eng text: 'Systems should not only be correct but also robust in the sense that they behave reasonably in unexpected situations. This article addresses synthesis of robust reactive systems from temporal specifications. Existing methods allow arbitrary behavior if assumptions in the specification are violated. To overcome this, we define two robustness notions, combine them, and show how to enforce them in synthesis. The first notion applies to safety properties: If safety assumptions are violated temporarily, we require that the system recovers to normal operation with as few errors as possible. The second notion requires that, if liveness assumptions are violated, as many guarantees as possible should be fulfilled nevertheless. We present a synthesis procedure achieving this for the important class of GR(1) specifications, and establish complexity bounds. We also present an implementation of a special case of robustness, and show experimental results.' article_processing_charge: No article_type: original author: - first_name: Roderick full_name: Bloem, Roderick last_name: Bloem - first_name: Krishnendu full_name: Chatterjee, Krishnendu id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87 last_name: Chatterjee orcid: 0000-0002-4561-241X - first_name: Karin full_name: Greimel, Karin last_name: Greimel - first_name: Thomas A full_name: Henzinger, Thomas A id: 40876CD8-F248-11E8-B48F-1D18A9856A87 last_name: Henzinger orcid: 0000−0002−2985−7724 - first_name: Georg full_name: Hofferek, Georg last_name: Hofferek - first_name: Barbara full_name: Jobstmann, Barbara last_name: Jobstmann - first_name: Bettina full_name: Könighofer, Bettina last_name: Könighofer - first_name: Robert full_name: Könighofer, Robert last_name: Könighofer citation: ama: Bloem R, Chatterjee K, Greimel K, et al. Synthesizing robust systems. Acta Informatica. 2014;51(3-4):193-220. doi:10.1007/s00236-013-0191-5 apa: Bloem, R., Chatterjee, K., Greimel, K., Henzinger, T. A., Hofferek, G., Jobstmann, B., … Könighofer, R. (2014). Synthesizing robust systems. Acta Informatica. Springer. https://doi.org/10.1007/s00236-013-0191-5 chicago: Bloem, Roderick, Krishnendu Chatterjee, Karin Greimel, Thomas A Henzinger, Georg Hofferek, Barbara Jobstmann, Bettina Könighofer, and Robert Könighofer. “Synthesizing Robust Systems.” Acta Informatica. Springer, 2014. https://doi.org/10.1007/s00236-013-0191-5. ieee: R. Bloem et al., “Synthesizing robust systems,” Acta Informatica, vol. 51, no. 3–4. Springer, pp. 193–220, 2014. ista: Bloem R, Chatterjee K, Greimel K, Henzinger TA, Hofferek G, Jobstmann B, Könighofer B, Könighofer R. 2014. Synthesizing robust systems. Acta Informatica. 51(3–4), 193–220. mla: Bloem, Roderick, et al. “Synthesizing Robust Systems.” Acta Informatica, vol. 51, no. 3–4, Springer, 2014, pp. 193–220, doi:10.1007/s00236-013-0191-5. short: R. Bloem, K. Chatterjee, K. Greimel, T.A. Henzinger, G. Hofferek, B. Jobstmann, B. Könighofer, R. Könighofer, Acta Informatica 51 (2014) 193–220. date_created: 2018-12-11T11:56:13Z date_published: 2014-06-01T00:00:00Z date_updated: 2021-01-12T06:55:51Z day: '01' ddc: - '621' department: - _id: KrCh - _id: ToHe doi: 10.1007/s00236-013-0191-5 ec_funded: 1 file: - access_level: open_access checksum: d7f560f3d923f0f00aa10a0652f83273 content_type: application/pdf creator: system date_created: 2018-12-12T10:16:44Z date_updated: 2020-07-14T12:45:31Z file_id: '5234' file_name: IST-2012-71-v1+1_Synthesizing_robust_systems.pdf file_size: 169523 relation: main_file file_date_updated: 2020-07-14T12:45:31Z has_accepted_license: '1' intvolume: ' 51' issue: 3-4 language: - iso: eng month: '06' oa: 1 oa_version: Submitted Version page: 193 - 220 project: - _id: 25F5A88A-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11402-N23 name: Moderne Concurrency Paradigms - _id: 2584A770-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: P 23499-N23 name: Modern Graph Algorithmic Techniques in Formal Verification - _id: 2581B60A-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '279307' name: 'Quantitative Graph Games: Theory and Applications' - _id: 2587B514-B435-11E9-9278-68D0E5697425 name: Microsoft Research Faculty Fellowship - _id: 25EE3708-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '267989' name: Quantitative Reactive Modeling publication: Acta Informatica publication_status: published publisher: Springer publist_id: '4787' pubrep_id: '71' quality_controlled: '1' scopus_import: 1 status: public title: Synthesizing robust systems type: journal_article user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87 volume: 51 year: '2014' ... --- _id: '2190' abstract: - lang: eng text: We present a new algorithm to construct a (generalized) deterministic Rabin automaton for an LTL formula φ. The automaton is the product of a master automaton and an array of slave automata, one for each G-subformula of φ. The slave automaton for G ψ is in charge of recognizing whether FG ψ holds. As opposed to standard determinization procedures, the states of all our automata have a clear logical structure, which allows for various optimizations. Our construction subsumes former algorithms for fragments of LTL. Experimental results show improvement in the sizes of the resulting automata compared to existing methods. acknowledgement: The author is on leave from Faculty of Informatics, Masaryk University, Czech Republic, and partially supported by the Czech Science Foundation, grant No. P202/12/G061. alternative_title: - LNCS author: - first_name: Javier full_name: Esparza, Javier last_name: Esparza - first_name: Jan full_name: Kretinsky, Jan id: 44CEF464-F248-11E8-B48F-1D18A9856A87 last_name: Kretinsky orcid: 0000-0002-8122-2881 citation: ama: 'Esparza J, Kretinsky J. From LTL to deterministic automata: A safraless compositional approach. In: Vol 8559. Springer; 2014:192-208. doi:10.1007/978-3-319-08867-9_13' apa: 'Esparza, J., & Kretinsky, J. (2014). From LTL to deterministic automata: A safraless compositional approach (Vol. 8559, pp. 192–208). Presented at the CAV: Computer Aided Verification, Springer. https://doi.org/10.1007/978-3-319-08867-9_13' chicago: 'Esparza, Javier, and Jan Kretinsky. “From LTL to Deterministic Automata: A Safraless Compositional Approach,” 8559:192–208. Springer, 2014. https://doi.org/10.1007/978-3-319-08867-9_13.' ieee: 'J. Esparza and J. Kretinsky, “From LTL to deterministic automata: A safraless compositional approach,” presented at the CAV: Computer Aided Verification, 2014, vol. 8559, pp. 192–208.' ista: 'Esparza J, Kretinsky J. 2014. From LTL to deterministic automata: A safraless compositional approach. CAV: Computer Aided Verification, LNCS, vol. 8559, 192–208.' mla: 'Esparza, Javier, and Jan Kretinsky. From LTL to Deterministic Automata: A Safraless Compositional Approach. Vol. 8559, Springer, 2014, pp. 192–208, doi:10.1007/978-3-319-08867-9_13.' short: J. Esparza, J. Kretinsky, in:, Springer, 2014, pp. 192–208. conference: name: 'CAV: Computer Aided Verification' date_created: 2018-12-11T11:56:14Z date_published: 2014-01-01T00:00:00Z date_updated: 2021-01-12T06:55:53Z day: '01' department: - _id: ToHe - _id: KrCh doi: 10.1007/978-3-319-08867-9_13 ec_funded: 1 intvolume: ' 8559' language: - iso: eng main_file_link: - open_access: '1' url: http://arxiv.org/abs/1402.3388 month: '01' oa: 1 oa_version: Submitted Version page: 192 - 208 project: - _id: 25EE3708-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '267989' name: Quantitative Reactive Modeling - _id: 25F5A88A-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11402-N23 name: Moderne Concurrency Paradigms publication_status: published publisher: Springer publist_id: '4784' quality_controlled: '1' status: public title: 'From LTL to deterministic automata: A safraless compositional approach' type: conference user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87 volume: 8559 year: '2014' ... --- _id: '2234' abstract: - lang: eng text: We study Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) functions. We consider two different objectives, namely, expectation and satisfaction objectives. Given an MDP with κ limit-average functions, in the expectation objective the goal is to maximize the expected limit-average value, and in the satisfaction objective the goal is to maximize the probability of runs such that the limit-average value stays above a given vector. We show that under the expectation objective, in contrast to the case of one limit-average function, both randomization and memory are necessary for strategies even for ε-approximation, and that finite-memory randomized strategies are sufficient for achieving Pareto optimal values. Under the satisfaction objective, in contrast to the case of one limit-average function, infinite memory is necessary for strategies achieving a specific value (i.e. randomized finite-memory strategies are not sufficient), whereas memoryless randomized strategies are sufficient for ε-approximation, for all ε > 0. We further prove that the decision problems for both expectation and satisfaction objectives can be solved in polynomial time and the trade-off curve (Pareto curve) can be ε-approximated in time polynomial in the size of the MDP and 1/ε, and exponential in the number of limit-average functions, for all ε > 0. Our analysis also reveals flaws in previous work for MDPs with multiple mean-payoff functions under the expectation objective, corrects the flaws, and allows us to obtain improved results. author: - first_name: Tomáš full_name: Brázdil, Tomáš last_name: Brázdil - first_name: Václav full_name: Brožek, Václav last_name: Brožek - first_name: Krishnendu full_name: Chatterjee, Krishnendu id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87 last_name: Chatterjee orcid: 0000-0002-4561-241X - first_name: Vojtěch full_name: Forejt, Vojtěch last_name: Forejt - first_name: Antonín full_name: Kučera, Antonín last_name: Kučera citation: ama: Brázdil T, Brožek V, Chatterjee K, Forejt V, Kučera A. Markov decision processes with multiple long-run average objectives. Logical Methods in Computer Science. 2014;10(1). doi:10.2168/LMCS-10(1:13)2014 apa: Brázdil, T., Brožek, V., Chatterjee, K., Forejt, V., & Kučera, A. (2014). Markov decision processes with multiple long-run average objectives. Logical Methods in Computer Science. International Federation of Computational Logic. https://doi.org/10.2168/LMCS-10(1:13)2014 chicago: Brázdil, Tomáš, Václav Brožek, Krishnendu Chatterjee, Vojtěch Forejt, and Antonín Kučera. “Markov Decision Processes with Multiple Long-Run Average Objectives.” Logical Methods in Computer Science. International Federation of Computational Logic, 2014. https://doi.org/10.2168/LMCS-10(1:13)2014. ieee: T. Brázdil, V. Brožek, K. Chatterjee, V. Forejt, and A. Kučera, “Markov decision processes with multiple long-run average objectives,” Logical Methods in Computer Science, vol. 10, no. 1. International Federation of Computational Logic, 2014. ista: Brázdil T, Brožek V, Chatterjee K, Forejt V, Kučera A. 2014. Markov decision processes with multiple long-run average objectives. Logical Methods in Computer Science. 10(1). mla: Brázdil, Tomáš, et al. “Markov Decision Processes with Multiple Long-Run Average Objectives.” Logical Methods in Computer Science, vol. 10, no. 1, International Federation of Computational Logic, 2014, doi:10.2168/LMCS-10(1:13)2014. short: T. Brázdil, V. Brožek, K. Chatterjee, V. Forejt, A. Kučera, Logical Methods in Computer Science 10 (2014). date_created: 2018-12-11T11:56:29Z date_published: 2014-02-14T00:00:00Z date_updated: 2021-01-12T06:56:11Z day: '14' ddc: - '000' department: - _id: KrCh doi: 10.2168/LMCS-10(1:13)2014 ec_funded: 1 file: - access_level: open_access checksum: 803edcc2d8c1acfba44a9ec43a5eb9f0 content_type: application/pdf creator: system date_created: 2018-12-12T10:07:57Z date_updated: 2020-07-14T12:45:34Z file_id: '4656' file_name: IST-2016-428-v1+1_1104.3489.pdf file_size: 375388 relation: main_file file_date_updated: 2020-07-14T12:45:34Z has_accepted_license: '1' intvolume: ' 10' issue: '1' language: - iso: eng license: https://creativecommons.org/licenses/by/4.0/ main_file_link: - open_access: '1' url: http://repository.ist.ac.at/id/eprint/428 month: '02' oa: 1 oa_version: Published Version project: - _id: 2584A770-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: P 23499-N23 name: Modern Graph Algorithmic Techniques in Formal Verification - _id: 25863FF4-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11407 name: Game Theory - _id: 2581B60A-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '279307' name: 'Quantitative Graph Games: Theory and Applications' - _id: 2587B514-B435-11E9-9278-68D0E5697425 name: Microsoft Research Faculty Fellowship publication: Logical Methods in Computer Science publication_identifier: issn: - '18605974' publication_status: published publisher: International Federation of Computational Logic publist_id: '4727' pubrep_id: '428' quality_controlled: '1' scopus_import: 1 status: public title: Markov decision processes with multiple long-run average objectives tmp: image: /images/cc_by.png legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0) short: CC BY (4.0) type: journal_article user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87 volume: 10 year: '2014' ... --- _id: '2246' abstract: - lang: eng text: 'Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different classes and representations of Muller games lead to problems of varying computational complexity. One such class are parity games; these are of particular significance in computational complexity, as they remain one of the few combinatorial problems known to be in NP ∩ co-NP but not known to be in P. We show that winning regions for a Muller game can be determined from the alternating structure of its traps. To every Muller game we then associate a natural number that we call its trap depth; this parameter measures how complicated the trap structure is. We present algorithms for parity games that run in polynomial time for graphs of bounded trap depth, and in general run in time exponential in the trap depth. ' author: - first_name: Andrey full_name: Grinshpun, Andrey last_name: Grinshpun - first_name: Pakawat full_name: Phalitnonkiat, Pakawat last_name: Phalitnonkiat - first_name: Sasha full_name: Rubin, Sasha id: 2EC51194-F248-11E8-B48F-1D18A9856A87 last_name: Rubin - first_name: Andrei full_name: Tarfulea, Andrei last_name: Tarfulea citation: ama: Grinshpun A, Phalitnonkiat P, Rubin S, Tarfulea A. Alternating traps in Muller and parity games. Theoretical Computer Science. 2014;521:73-91. doi:10.1016/j.tcs.2013.11.032 apa: Grinshpun, A., Phalitnonkiat, P., Rubin, S., & Tarfulea, A. (2014). Alternating traps in Muller and parity games. Theoretical Computer Science. Elsevier. https://doi.org/10.1016/j.tcs.2013.11.032 chicago: Grinshpun, Andrey, Pakawat Phalitnonkiat, Sasha Rubin, and Andrei Tarfulea. “Alternating Traps in Muller and Parity Games.” Theoretical Computer Science. Elsevier, 2014. https://doi.org/10.1016/j.tcs.2013.11.032. ieee: A. Grinshpun, P. Phalitnonkiat, S. Rubin, and A. Tarfulea, “Alternating traps in Muller and parity games,” Theoretical Computer Science, vol. 521. Elsevier, pp. 73–91, 2014. ista: Grinshpun A, Phalitnonkiat P, Rubin S, Tarfulea A. 2014. Alternating traps in Muller and parity games. Theoretical Computer Science. 521, 73–91. mla: Grinshpun, Andrey, et al. “Alternating Traps in Muller and Parity Games.” Theoretical Computer Science, vol. 521, Elsevier, 2014, pp. 73–91, doi:10.1016/j.tcs.2013.11.032. short: A. Grinshpun, P. Phalitnonkiat, S. Rubin, A. Tarfulea, Theoretical Computer Science 521 (2014) 73–91. date_created: 2018-12-11T11:56:33Z date_published: 2014-02-13T00:00:00Z date_updated: 2021-01-12T06:56:16Z day: '13' department: - _id: KrCh doi: 10.1016/j.tcs.2013.11.032 intvolume: ' 521' language: - iso: eng main_file_link: - open_access: '1' url: http://arxiv.org/abs/1303.3777 month: '02' oa: 1 oa_version: Submitted Version page: 73 - 91 publication: Theoretical Computer Science publication_identifier: issn: - '03043975' publication_status: published publisher: Elsevier publist_id: '4703' quality_controlled: '1' scopus_import: 1 status: public title: Alternating traps in Muller and parity games type: journal_article user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87 volume: 521 year: '2014' ... --- _id: '2716' abstract: - lang: eng text: Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we study the strategy synthesis problem for games with such multi-dimensional objectives along with a parity condition, a canonical way to express ω ω -regular conditions. While in general, the winning strategies in such games may require infinite memory, for synthesis the most relevant problem is the construction of a finite-memory winning strategy (if one exists). Our main contributions are as follows. First, we show a tight exponential bound (matching upper and lower bounds) on the memory required for finite-memory winning strategies in both multi-dimensional mean-payoff and energy games along with parity objectives. This significantly improves the triple exponential upper bound for multi energy games (without parity) that could be derived from results in literature for games on vector addition systems with states. Second, we present an optimal symbolic and incremental algorithm to compute a finite-memory winning strategy (if one exists) in such games. Finally, we give a complete characterization of when finite memory of strategies can be traded off for randomness. In particular, we show that for one-dimension mean-payoff parity games, randomized memoryless strategies are as powerful as their pure finite-memory counterparts. acknowledgement: "Krishnendu Chatterjee is supported by Austrian Science Fund (FWF) Grant No P 23499-N23, FWF NFN Grant No S11407 (RiSE), ERC Starting Grant (279307: Graph Games) and Microsoft faculty fellowship. Mickael Randour is supported by F.R.S.-FNRS. fellowship. \r\nJean-François Raskin is supported by ERC Starting Grant (279499: inVEST).Thanks to D. Sbabo for useful pointers, V. Bruyère for comments on a preliminary draft, and A. Bohy for fruitful discussions about the Acacia+ tool. We are grateful to the anonymous reviewers for their insightful comments. " article_processing_charge: No article_type: original author: - first_name: Krishnendu full_name: Chatterjee, Krishnendu id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87 last_name: Chatterjee orcid: 0000-0002-4561-241X - first_name: Mickael full_name: Randour, Mickael last_name: Randour - first_name: Jean full_name: Raskin, Jean last_name: Raskin citation: ama: Chatterjee K, Randour M, Raskin J. Strategy synthesis for multi-dimensional quantitative objectives. Acta Informatica. 2014;51(3-4):129-163. doi:10.1007/s00236-013-0182-6 apa: Chatterjee, K., Randour, M., & Raskin, J. (2014). Strategy synthesis for multi-dimensional quantitative objectives. Acta Informatica. Springer. https://doi.org/10.1007/s00236-013-0182-6 chicago: Chatterjee, Krishnendu, Mickael Randour, and Jean Raskin. “Strategy Synthesis for Multi-Dimensional Quantitative Objectives.” Acta Informatica. Springer, 2014. https://doi.org/10.1007/s00236-013-0182-6. ieee: K. Chatterjee, M. Randour, and J. Raskin, “Strategy synthesis for multi-dimensional quantitative objectives,” Acta Informatica, vol. 51, no. 3–4. Springer, pp. 129–163, 2014. ista: Chatterjee K, Randour M, Raskin J. 2014. Strategy synthesis for multi-dimensional quantitative objectives. Acta Informatica. 51(3–4), 129–163. mla: Chatterjee, Krishnendu, et al. “Strategy Synthesis for Multi-Dimensional Quantitative Objectives.” Acta Informatica, vol. 51, no. 3–4, Springer, 2014, pp. 129–63, doi:10.1007/s00236-013-0182-6. short: K. Chatterjee, M. Randour, J. Raskin, Acta Informatica 51 (2014) 129–163. date_created: 2018-12-11T11:59:14Z date_published: 2014-06-01T00:00:00Z date_updated: 2023-02-21T16:06:56Z day: '01' department: - _id: KrCh doi: 10.1007/s00236-013-0182-6 external_id: arxiv: - '1201.5073' intvolume: ' 51' issue: 3-4 language: - iso: eng main_file_link: - open_access: '1' url: http://arxiv.org/abs/1201.5073 month: '06' oa: 1 oa_version: Preprint page: 129 - 163 project: - _id: 25863FF4-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11407 name: Game Theory publication: Acta Informatica publication_status: published publisher: Springer publist_id: '4176' quality_controlled: '1' related_material: record: - id: '10904' relation: earlier_version status: public scopus_import: '1' status: public title: Strategy synthesis for multi-dimensional quantitative objectives type: journal_article user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87 volume: 51 year: '2014' ... --- _id: '1733' abstract: - lang: eng text: The classical (boolean) notion of refinement for behavioral interfaces of system components is the alternating refinement preorder. In this paper, we define a distance for interfaces, called interface simulation distance. It makes the alternating refinement preorder quantitative by, intuitively, tolerating errors (while counting them) in the alternating simulation game. We show that the interface simulation distance satisfies the triangle inequality, that the distance between two interfaces does not increase under parallel composition with a third interface, that the distance between two interfaces can be bounded from above and below by distances between abstractions of the two interfaces, and how to synthesize an interface from incompatible requirements. We illustrate the framework, and the properties of the distances under composition of interfaces, with two case studies. author: - first_name: Pavol full_name: Cerny, Pavol last_name: Cerny - first_name: Martin full_name: Chmelik, Martin id: 3624234E-F248-11E8-B48F-1D18A9856A87 last_name: Chmelik - first_name: Thomas A full_name: Henzinger, Thomas A id: 40876CD8-F248-11E8-B48F-1D18A9856A87 last_name: Henzinger orcid: 0000−0002−2985−7724 - first_name: Arjun full_name: Radhakrishna, Arjun id: 3B51CAC4-F248-11E8-B48F-1D18A9856A87 last_name: Radhakrishna citation: ama: Cerny P, Chmelik M, Henzinger TA, Radhakrishna A. Interface simulation distances. Theoretical Computer Science. 2014;560(3):348-363. doi:10.1016/j.tcs.2014.08.019 apa: Cerny, P., Chmelik, M., Henzinger, T. A., & Radhakrishna, A. (2014). Interface simulation distances. Theoretical Computer Science. Elsevier. https://doi.org/10.1016/j.tcs.2014.08.019 chicago: Cerny, Pavol, Martin Chmelik, Thomas A Henzinger, and Arjun Radhakrishna. “Interface Simulation Distances.” Theoretical Computer Science. Elsevier, 2014. https://doi.org/10.1016/j.tcs.2014.08.019. ieee: P. Cerny, M. Chmelik, T. A. Henzinger, and A. Radhakrishna, “Interface simulation distances,” Theoretical Computer Science, vol. 560, no. 3. Elsevier, pp. 348–363, 2014. ista: Cerny P, Chmelik M, Henzinger TA, Radhakrishna A. 2014. Interface simulation distances. Theoretical Computer Science. 560(3), 348–363. mla: Cerny, Pavol, et al. “Interface Simulation Distances.” Theoretical Computer Science, vol. 560, no. 3, Elsevier, 2014, pp. 348–63, doi:10.1016/j.tcs.2014.08.019. short: P. Cerny, M. Chmelik, T.A. Henzinger, A. Radhakrishna, Theoretical Computer Science 560 (2014) 348–363. date_created: 2018-12-11T11:53:43Z date_published: 2014-12-04T00:00:00Z date_updated: 2023-02-23T11:04:00Z day: '04' department: - _id: ToHe - _id: KrCh doi: 10.1016/j.tcs.2014.08.019 ec_funded: 1 intvolume: ' 560' issue: '3' language: - iso: eng main_file_link: - open_access: '1' url: http://arxiv.org/abs/1210.2450 month: '12' oa: 1 oa_version: Submitted Version page: 348 - 363 project: - _id: 25EE3708-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '267989' name: Quantitative Reactive Modeling - _id: 25F5A88A-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11402-N23 name: Moderne Concurrency Paradigms - _id: 25863FF4-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11407 name: Game Theory - _id: 2584A770-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: P 23499-N23 name: Modern Graph Algorithmic Techniques in Formal Verification - _id: 2581B60A-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '279307' name: 'Quantitative Graph Games: Theory and Applications' - _id: 2587B514-B435-11E9-9278-68D0E5697425 name: Microsoft Research Faculty Fellowship publication: Theoretical Computer Science publication_status: published publisher: Elsevier publist_id: '5392' quality_controlled: '1' related_material: record: - id: '2916' relation: earlier_version status: public scopus_import: 1 status: public title: Interface simulation distances type: journal_article user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87 volume: 560 year: '2014' ... --- _id: '2141' abstract: - lang: eng text: The computation of the winning set for Büchi objectives in alternating games on graphs is a central problem in computer-aided verification with a large number of applications. The long-standing best known upper bound for solving the problem is Õ(n ⋅ m), where n is the number of vertices and m is the number of edges in the graph. We are the first to break the Õ(n ⋅ m) boundary by presenting a new technique that reduces the running time to O(n2). This bound also leads to O(n2)-time algorithms for computing the set of almost-sure winning vertices for Büchi objectives (1) in alternating games with probabilistic transitions (improving an earlier bound of Õ(n ⋅ m)), (2) in concurrent graph games with constant actions (improving an earlier bound of O(n3)), and (3) in Markov decision processes (improving for m>n4/3 an earlier bound of O(m ⋅ √m)). We then show how to maintain the winning set for Büchi objectives in alternating games under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per operation. Our algorithms are the first dynamic algorithms for this problem. We then consider another core graph theoretic problem in verification of probabilistic systems, namely computing the maximal end-component decomposition of a graph. We present two improved static algorithms for the maximal end-component decomposition problem. Our first algorithm is an O(m ⋅ √m)-time algorithm, and our second algorithm is an O(n2)-time algorithm which is obtained using the same technique as for alternating Büchi games. Thus, we obtain an O(min &lcu;m ⋅ √m,n2})-time algorithm improving the long-standing O(n ⋅ m) time bound. Finally, we show how to maintain the maximal end-component decomposition of a graph under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per edge deletion, and O(m) worst-case time per edge insertion. Again, our algorithms are the first dynamic algorithms for this problem. article_number: a15 article_processing_charge: No author: - first_name: Krishnendu full_name: Chatterjee, Krishnendu id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87 last_name: Chatterjee orcid: 0000-0002-4561-241X - first_name: Monika H full_name: Henzinger, Monika H id: 540c9bbd-f2de-11ec-812d-d04a5be85630 last_name: Henzinger orcid: 0000-0002-5008-6530 citation: ama: Chatterjee K, Henzinger MH. Efficient and dynamic algorithms for alternating Büchi games and maximal end-component decomposition. Journal of the ACM. 2014;61(3). doi:10.1145/2597631 apa: Chatterjee, K., & Henzinger, M. H. (2014). Efficient and dynamic algorithms for alternating Büchi games and maximal end-component decomposition. Journal of the ACM. ACM. https://doi.org/10.1145/2597631 chicago: Chatterjee, Krishnendu, and Monika H Henzinger. “Efficient and Dynamic Algorithms for Alternating Büchi Games and Maximal End-Component Decomposition.” Journal of the ACM. ACM, 2014. https://doi.org/10.1145/2597631. ieee: K. Chatterjee and M. H. Henzinger, “Efficient and dynamic algorithms for alternating Büchi games and maximal end-component decomposition,” Journal of the ACM, vol. 61, no. 3. ACM, 2014. ista: Chatterjee K, Henzinger MH. 2014. Efficient and dynamic algorithms for alternating Büchi games and maximal end-component decomposition. Journal of the ACM. 61(3), a15. mla: Chatterjee, Krishnendu, and Monika H. Henzinger. “Efficient and Dynamic Algorithms for Alternating Büchi Games and Maximal End-Component Decomposition.” Journal of the ACM, vol. 61, no. 3, a15, ACM, 2014, doi:10.1145/2597631. short: K. Chatterjee, M.H. Henzinger, Journal of the ACM 61 (2014). date_created: 2018-12-11T11:55:57Z date_published: 2014-05-01T00:00:00Z date_updated: 2023-02-23T11:15:12Z day: '01' department: - _id: KrCh doi: 10.1145/2597631 ec_funded: 1 intvolume: ' 61' issue: '3' language: - iso: eng main_file_link: - open_access: '1' url: https://eprints.cs.univie.ac.at/3933/ month: '05' oa: 1 oa_version: Submitted Version project: - _id: 2584A770-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: P 23499-N23 name: Modern Graph Algorithmic Techniques in Formal Verification - _id: 25892FC0-B435-11E9-9278-68D0E5697425 grant_number: ICT15-003 name: Efficient Algorithms for Computer Aided Verification - _id: 25863FF4-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11407 name: Game Theory - _id: 2581B60A-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '279307' name: 'Quantitative Graph Games: Theory and Applications' - _id: 2587B514-B435-11E9-9278-68D0E5697425 name: Microsoft Research Faculty Fellowship publication: Journal of the ACM publication_status: published publisher: ACM publist_id: '4883' quality_controlled: '1' related_material: record: - id: '3165' relation: earlier_version status: public scopus_import: '1' status: public title: Efficient and dynamic algorithms for alternating Büchi games and maximal end-component decomposition type: journal_article user_id: 6785fbc1-c503-11eb-8a32-93094b40e1cf volume: 61 year: '2014' ... --- _id: '2054' abstract: - lang: eng text: 'We study two-player concurrent games on finite-state graphs played for an infinite number of rounds, where in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously; the current state and the two moves determine the successor state. The objectives are ω-regular winning conditions specified as parity objectives. We consider the qualitative analysis problems: the computation of the almost-sure and limit-sure winning set of states, where player 1 can ensure to win with probability 1 and with probability arbitrarily close to 1, respectively. In general the almost-sure and limit-sure winning strategies require both infinite-memory as well as infinite-precision (to describe probabilities). While the qualitative analysis problem for concurrent parity games with infinite-memory, infinite-precision randomized strategies was studied before, we study the bounded-rationality problem for qualitative analysis of concurrent parity games, where the strategy set for player 1 is restricted to bounded-resource strategies. In terms of precision, strategies can be deterministic, uniform, finite-precision, or infinite-precision; and in terms of memory, strategies can be memoryless, finite-memory, or infinite-memory. We present a precise and complete characterization of the qualitative winning sets for all combinations of classes of strategies. In particular, we show that uniform memoryless strategies are as powerful as finite-precision infinite-memory strategies, and infinite-precision memoryless strategies are as powerful as infinite-precision finite-memory strategies. We show that the winning sets can be computed in (n2d+3) time, where n is the size of the game structure and 2d is the number of priorities (or colors), and our algorithms are symbolic. The membership problem of whether a state belongs to a winning set can be decided in NP ∩ coNP. Our symbolic algorithms are based on a characterization of the winning sets as μ-calculus formulas, however, our μ-calculus formulas are crucially different from the ones for concurrent parity games (without bounded rationality); and our memoryless witness strategy constructions are significantly different from the infinite-memory witness strategy constructions for concurrent parity games.' alternative_title: - LNCS author: - first_name: Krishnendu full_name: Chatterjee, Krishnendu id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87 last_name: Chatterjee orcid: 0000-0002-4561-241X citation: ama: 'Chatterjee K. Qualitative concurrent parity games: Bounded rationality. In: Baldan P, Gorla D, eds. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol 8704. Schloss Dagstuhl - Leibniz-Zentrum für Informatik; 2014:544-559. doi:10.1007/978-3-662-44584-6_37' apa: 'Chatterjee, K. (2014). Qualitative concurrent parity games: Bounded rationality. In P. Baldan & D. Gorla (Eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8704, pp. 544–559). Rome, Italy: Schloss Dagstuhl - Leibniz-Zentrum für Informatik. https://doi.org/10.1007/978-3-662-44584-6_37' chicago: 'Chatterjee, Krishnendu. “Qualitative Concurrent Parity Games: Bounded Rationality.” In Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), edited by Paolo Baldan and Daniele Gorla, 8704:544–59. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2014. https://doi.org/10.1007/978-3-662-44584-6_37.' ieee: 'K. Chatterjee, “Qualitative concurrent parity games: Bounded rationality,” in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Rome, Italy, 2014, vol. 8704, pp. 544–559.' ista: 'Chatterjee K. 2014. Qualitative concurrent parity games: Bounded rationality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). CONCUR: Concurrency Theory, LNCS, vol. 8704, 544–559.' mla: 'Chatterjee, Krishnendu. “Qualitative Concurrent Parity Games: Bounded Rationality.” Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), edited by Paolo Baldan and Daniele Gorla, vol. 8704, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2014, pp. 544–59, doi:10.1007/978-3-662-44584-6_37.' short: K. Chatterjee, in:, P. Baldan, D. Gorla (Eds.), Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2014, pp. 544–559. conference: end_date: 2014-09-05 location: Rome, Italy name: 'CONCUR: Concurrency Theory' start_date: 2014-09-02 date_created: 2018-12-11T11:55:27Z date_published: 2014-09-01T00:00:00Z date_updated: 2023-02-23T11:23:36Z day: '01' department: - _id: KrCh doi: 10.1007/978-3-662-44584-6_37 ec_funded: 1 editor: - first_name: Paolo full_name: Baldan, Paolo last_name: Baldan - first_name: Daniele full_name: Gorla, Daniele last_name: Gorla intvolume: ' 8704' language: - iso: eng month: '09' oa_version: None page: 544 - 559 project: - _id: 2584A770-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: P 23499-N23 name: Modern Graph Algorithmic Techniques in Formal Verification - _id: 25863FF4-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11407 name: Game Theory - _id: 2581B60A-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '279307' name: 'Quantitative Graph Games: Theory and Applications' - _id: 2587B514-B435-11E9-9278-68D0E5697425 name: Microsoft Research Faculty Fellowship publication: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) publication_status: published publisher: Schloss Dagstuhl - Leibniz-Zentrum für Informatik publist_id: '4992' quality_controlled: '1' related_material: record: - id: '3354' relation: earlier_version status: public status: public title: 'Qualitative concurrent parity games: Bounded rationality' type: conference user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87 volume: 8704 year: '2014' ... --- _id: '475' abstract: - lang: eng text: 'First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are traditionally of interest because of their connection with infinite-duration games such as parity and mean-payoff games. We study the memory requirements for winning strategies of FCGs and certain associated infinite duration games. We exhibit a simple FCG that is not memoryless determined (this corrects a mistake in Memoryless determinacy of parity and mean payoff games: a simple proof by Bj⋯orklund, Sandberg, Vorobyov (2004) that claims that FCGs for which Y is closed under cyclic permutations are memoryless determined). We show that θ (n)! memory (where n is the number of nodes in the graph), which is always sufficient, may be necessary to win some FCGs. On the other hand, we identify easy to check conditions on Y (i.e., Y is closed under cyclic permutations, and both Y and its complement are closed under concatenation) that are sufficient to ensure that the corresponding FCGs and their associated infinite duration games are memoryless determined. We demonstrate that many games considered in the literature, such as mean-payoff, parity, energy, etc., satisfy these conditions. On the complexity side, we show (for efficiently computable Y) that while solving FCGs is in PSPACE, solving some families of FCGs is PSPACE-hard. ' alternative_title: - EPTCS author: - first_name: Benjamin full_name: Aminof, Benjamin id: 4A55BD00-F248-11E8-B48F-1D18A9856A87 last_name: Aminof - first_name: Sasha full_name: Rubin, Sasha id: 2EC51194-F248-11E8-B48F-1D18A9856A87 last_name: Rubin citation: ama: 'Aminof B, Rubin S. First cycle games. In: Electronic Proceedings in Theoretical Computer Science, EPTCS. Vol 146. Open Publishing Association; 2014:83-90. doi:10.4204/EPTCS.146.11' apa: 'Aminof, B., & Rubin, S. (2014). First cycle games. In Electronic Proceedings in Theoretical Computer Science, EPTCS (Vol. 146, pp. 83–90). Grenoble, France: Open Publishing Association. https://doi.org/10.4204/EPTCS.146.11' chicago: Aminof, Benjamin, and Sasha Rubin. “First Cycle Games.” In Electronic Proceedings in Theoretical Computer Science, EPTCS, 146:83–90. Open Publishing Association, 2014. https://doi.org/10.4204/EPTCS.146.11. ieee: B. Aminof and S. Rubin, “First cycle games,” in Electronic Proceedings in Theoretical Computer Science, EPTCS, Grenoble, France, 2014, vol. 146, pp. 83–90. ista: 'Aminof B, Rubin S. 2014. First cycle games. Electronic Proceedings in Theoretical Computer Science, EPTCS. SR: Strategic Reasoning, EPTCS, vol. 146, 83–90.' mla: Aminof, Benjamin, and Sasha Rubin. “First Cycle Games.” Electronic Proceedings in Theoretical Computer Science, EPTCS, vol. 146, Open Publishing Association, 2014, pp. 83–90, doi:10.4204/EPTCS.146.11. short: B. Aminof, S. Rubin, in:, Electronic Proceedings in Theoretical Computer Science, EPTCS, Open Publishing Association, 2014, pp. 83–90. conference: end_date: 2014-04-06 location: Grenoble, France name: 'SR: Strategic Reasoning' start_date: 2014-04-05 date_created: 2018-12-11T11:46:41Z date_published: 2014-04-01T00:00:00Z date_updated: 2021-01-12T08:00:53Z day: '01' ddc: - '004' department: - _id: KrCh doi: 10.4204/EPTCS.146.11 ec_funded: 1 file: - access_level: open_access checksum: 4d7b4ab82980cca2b96ac7703992a8c8 content_type: application/pdf creator: system date_created: 2018-12-12T10:17:08Z date_updated: 2020-07-14T12:46:35Z file_id: '5260' file_name: IST-2018-952-v1+1_2014_Rubin_First_cycle.pdf file_size: 100115 relation: main_file file_date_updated: 2020-07-14T12:46:35Z has_accepted_license: '1' intvolume: ' 146' language: - iso: eng month: '04' oa: 1 oa_version: Published Version page: 83 - 90 project: - _id: 2584A770-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: P 23499-N23 name: Modern Graph Algorithmic Techniques in Formal Verification - _id: 25F5A88A-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11402-N23 name: Moderne Concurrency Paradigms - _id: 25863FF4-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11407 name: Game Theory - _id: 2581B60A-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '279307' name: 'Quantitative Graph Games: Theory and Applications' - _id: 25892FC0-B435-11E9-9278-68D0E5697425 grant_number: ICT15-003 name: Efficient Algorithms for Computer Aided Verification publication: Electronic Proceedings in Theoretical Computer Science, EPTCS publication_status: published publisher: Open Publishing Association publist_id: '7345' pubrep_id: '952' quality_controlled: '1' scopus_import: 1 status: public title: First cycle games tmp: image: /images/cc_by.png legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0) short: CC BY (4.0) type: conference user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87 volume: 146 year: '2014' ... --- _id: '1903' abstract: - lang: eng text: 'We consider two-player zero-sum partial-observation stochastic games on graphs. Based on the information available to the players these games can be classified as follows: (a) general partial-observation (both players have partial view of the game); (b) one-sided partial-observation (one player has partial-observation and the other player has complete-observation); and (c) perfect-observation (both players have complete view of the game). The one-sided partial-observation games subsumes the important special case of one-player partial-observation stochastic games (or partial-observation Markov decision processes (POMDPs)). Based on the randomization available for the strategies, (a) the players may not be allowed to use randomization (pure strategies), or (b) they may choose a probability distribution over actions but the actual random choice is external and not visible to the player (actions invisible), or (c) they may use full randomization. We consider all these classes of games with reachability, and parity objectives that can express all ω-regular objectives. The analysis problems are classified into the qualitative analysis that asks for the existence of a strategy that ensures the objective with probability 1; and the quantitative analysis that asks for the existence of a strategy that ensures the objective with probability at least λ (0,1). In this talk we will cover a wide range of results: for perfect-observation games; for POMDPs; for one-sided partial-observation games; and for general partial-observation games.' alternative_title: - LNCS author: - first_name: Krishnendu full_name: Chatterjee, Krishnendu id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87 last_name: Chatterjee orcid: 0000-0002-4561-241X citation: ama: 'Chatterjee K. Partial-observation stochastic reachability and parity games. In: Vol 8634. Springer; 2014:1-4. doi:10.1007/978-3-662-44522-8_1' apa: 'Chatterjee, K. (2014). Partial-observation stochastic reachability and parity games (Vol. 8634, pp. 1–4). Presented at the MFCS: Mathematical Foundations of Computer Science, Budapest, Hungary: Springer. https://doi.org/10.1007/978-3-662-44522-8_1' chicago: Chatterjee, Krishnendu. “Partial-Observation Stochastic Reachability and Parity Games,” 8634:1–4. Springer, 2014. https://doi.org/10.1007/978-3-662-44522-8_1. ieee: 'K. Chatterjee, “Partial-observation stochastic reachability and parity games,” presented at the MFCS: Mathematical Foundations of Computer Science, Budapest, Hungary, 2014, vol. 8634, no. PART 1, pp. 1–4.' ista: 'Chatterjee K. 2014. Partial-observation stochastic reachability and parity games. MFCS: Mathematical Foundations of Computer Science, LNCS, vol. 8634, 1–4.' mla: Chatterjee, Krishnendu. Partial-Observation Stochastic Reachability and Parity Games. Vol. 8634, no. PART 1, Springer, 2014, pp. 1–4, doi:10.1007/978-3-662-44522-8_1. short: K. Chatterjee, in:, Springer, 2014, pp. 1–4. conference: end_date: 2014-08-29 location: Budapest, Hungary name: 'MFCS: Mathematical Foundations of Computer Science' start_date: 2014-08-25 date_created: 2018-12-11T11:54:38Z date_published: 2014-01-01T00:00:00Z date_updated: 2023-02-23T12:23:43Z day: '01' department: - _id: KrCh doi: 10.1007/978-3-662-44522-8_1 ec_funded: 1 intvolume: ' 8634' issue: PART 1 language: - iso: eng month: '01' oa_version: None page: 1 - 4 project: - _id: 2584A770-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: P 23499-N23 name: Modern Graph Algorithmic Techniques in Formal Verification - _id: 25863FF4-B435-11E9-9278-68D0E5697425 call_identifier: FWF grant_number: S11407 name: Game Theory - _id: 2581B60A-B435-11E9-9278-68D0E5697425 call_identifier: FP7 grant_number: '279307' name: 'Quantitative Graph Games: Theory and Applications' - _id: 2587B514-B435-11E9-9278-68D0E5697425 name: Microsoft Research Faculty Fellowship publication_status: published publisher: Springer publist_id: '5192' pubrep_id: '141' quality_controlled: '1' related_material: record: - id: '2211' relation: later_version status: public - id: '5381' relation: earlier_version status: public scopus_import: 1 status: public title: Partial-observation stochastic reachability and parity games type: conference user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87 volume: 8634 year: '2014' ...